I really enjoyed the cinematography and lighting in Ghost In The Shell and decided I wanted to attempt to recreate Major's bedroom in UE4. This project posed an interesting problem where the inside of the room needed to be pretty dark but the outside still needed to be lit enough to be able to see what the city looked like, I think I managed to find a decent balance.
This project was mainly to help me try and develop and push my skills for environment art and lighting. I strictly used only tiling textures for everything bar a couple of unique normal maps for the box above the bed and box beside the bed. I was also being very conscious of trying to keep it within the limitations a game may have. So I tried limiting poly details in meshes where I could and pushing the textures, this can be seen especially in the walls of the bedroom that are just flat planes.